Setup

Get to the first Emerge phase in about 8 steps. Choose your player count first — a few numbers change based on it.

4
Wells
4
Nodes
1
Caverns
8
Rites
8
Ripples
1

Build the dungeon grid

Lay out an empty 3×3 grid of tile slots — this is the dungeon.

2

Place the 4 Mana Wells

Shuffle the 4 Well tiles. Place one face-up on each corner (1A, 1C, 3A, 3C) slot.

3

Build the dungeon deck

Set aside:

  • 4 Nodes — 1 of each type, drawn at random from each type's stack
  • 1 Cavern — random from the Cavern tiles

No Springs are dealt. Every Spring in the game is created by a Bloom, so the starting cave is symmetrical — each resource type gets the same number of Nodes.

Shuffle these together, then deal one face-up onto each remaining grid slot until the grid is full. The whole dungeon is visible from the start — there is no exploration.

Finally, fill every Node to its maximum stockpile with loose resources of its own type.

4

Choose starting Slime type

Each player picks one of the four elemental types: Ember, Dew, Moss, or Pebble. This determines where you start.

No two players share a starting type. Ties → clockwise from last player to declare.

5

Place starting Slimes

Each player starts with 4 Droplets of their type, each carrying 1 matching resource. Place them together on the Well matching their type.

Unchosen Wells still sit on the board and can be used by anyone.

6

Set up the Rite deck

Shuffle 8 Rite cards face-down. Deal 5 face-up to the market. These are the available Rites at any time — new ones flip up as they are completed.

7

Set up the Ripple Effect deck

Shuffle 8 Ripple Effect cards face-down. One will flip at each Settle phase — do not draw one yet.

The game ends when either the Rite deck or Ripple Effect deck runs out.

8

Determine the Token Player

Everyone starts at 0 ME, so give the Token (first-player marker) to a randomly-chosen player. Tokens pass to the lowest-ME player at the start of every Settle. Ties → next clockwise.

Ready to play

The first round begins at EMERGE — Nodes pulse, Springs yield to the Slimes standing on them.

Full rules → Quick reference →