A lighter, card-only sibling to Slime Colony. Merge Slimes, grow your swarm, and complete Rites — all in your hand, no board.
Slime Stack is in early prototype. Rules are still shifting draft-to-draft.
Each turn: Merge same-type Slimes to grow, then take one action — Complete Rite, Grow (add growth tokens), Draw from the Slime deck, Mutate (merge across types), Split, or Royal Combine. A Royal grants a second action per turn.
The game ends when the Ripple Effect deck runs out. Highest total growth on your Slimes wins.